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AI Insights · Timothy · October 2021

Top 5 Hypercasual Games in Colombia Q3 2021 Performance

Discover the performance trends of the top 5 hypercasual games in Colombia during Q3 2021. Learn about their weekly downloads, revenue, and active user statistics.

Top 5 Hypercasual Games in Colombia Q3 2021 Performance

In the third quarter of 2021, the top 5 hypercasual games in Colombia demonstrated various performance trends. Here, we explore the weekly downloads, revenue, and active user statistics for these games, based on data from Sensor Tower.

Fidget Toys Trading: 3D Pop It saw a significant spike in weekly downloads, peaking at approximately 183.8K in late August before gradually declining to around 91.5K by the end of September. The game’s weekly revenue reached a modest $6 in the week of September 20. Weekly active users peaked at around 363.3K in late August, ending the quarter at approximately 254.7K.

Count Masters: Crowd Runner 3D experienced a steady decrease in weekly downloads from about 147.6K in mid-July to 42.5K by the end of September. Weekly revenue saw a notable increase, peaking at $36 in the week of September 20. Active users followed a downward trend, starting at around 378.5K in mid-July and ending the quarter at approximately 194.8K.

Bag to Fit had a similar downward trend in weekly downloads, starting at around 169.4K in early July and ending at approximately 34.1K by the end of September. The game’s weekly revenue remained negligible. Active users decreased from about 322.1K in early July to around 113.1K by the end of the quarter.

Fidget Toys 3D showed fluctuating weekly downloads, peaking at approximately 81K in late August and ending September at around 51.7K. Weekly revenue varied, reaching $26 in the week of September 20. Active users increased from about 197K in late June to approximately 217.7K by the end of September.

Bridge Race experienced a relatively stable trend in weekly downloads, peaking at approximately 64.8K in late September. Weekly revenue saw a peak of $45 in mid-September. The game’s active users fluctuated, ending the quarter at around 270.6K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021